Operation Flashpoint
"Operation Flashpoint" manages to place the player into the most realistic simulation of war to date. In 1st person or 3rd person role, the player embarks on a military campaign in 1985 during the height of the Cold War. Russian forces have seized control of 3 European islands, and it's up to U.S. forces to liberate them. The player progresses from operating in a squad of infantry to leading a squad to solo commando missions to operations using trucks, tanks and aircraft. It is the incredible diversity of missions along with an engrossing story that keeps the player riveted to the computer monitor. Expansive terrain and atmospheric weather, lighting and audio conditions really immerse the the player into the moment. Like real life, it is difficult enough to survive in missions, let alone achieve the required objective; however, it never seems too hard to win ... just difficult enough to really give the player a challenge. Rare is the game that captures the fear, confusion and chaos of war along with the elation and relief of simply surviving a battle, but "Operation Flashpoint" delivers all these elements and more.
With a worldwide audience,
the online community for "Operation Flashpoint" is robust and far-reaching.
A plethora of websites contain fan-made missions and modifications to the
basic game, as well as help sections and forums for discussion. The makers
of "Operation Flashpoint" have been conscientious and timely in providing
updates with new missions and equipment to enhance the enjoyment of the
game. Visit the official site here.
Other Great Games:
Star Trek Deep Space Nine: The Fallen
"DS9: The Fallen" does an admirable job of creating an immersive Star Trek experience. The game allows the player to use either Sisko, Worf or Kira at any one time to progress through the storyline. Once the player has finished using one character, the other two provide more gameplay since their missions and individual plot lines differ from each other, although all three weave together to create the main story.
"DS9: The Fallen" is a successful hybrid of first-person shooters and adventure games. There is enough action to provide more than adequate adrenaline rushes, but there are also a number of puzzles and tasks which always arise organically from aspects of the story. Indeed, it is the strong emphasis on storytelling and characterization that is the backbone of this title.
The
graphics are sumptous and have a wide range of optimization options. The
only caveat is that the game is memory-dependent, with 64 megabytes being
the bare minimum on most computers that want to use their graphics cards
(otherwise, one can play the game using the software renderer). The sound
effects are evocative, and the music is especially spirited and effective.
The level design makes use of lighting and space to maximize the wide range
of moods from awe to eerie sensations of foreboding. All in all, "DS9:
The Fallen" combines an intriguing story, interesting characters and both
action and intellect into one smooth package.
Terra Nova
"Terra Nova" is a game that shows how wonderful gameplay, story and design can overcome outdated graphics. Although 320 X 400 is the maximum resolution that the game allows, the graphical limitations are forgotten after you start playing.
The story revolves around colony planets dealing with pirates and a domineering organization called the Hegemony from whence the orignal settlers came. You play a soldier assigned to Strike Force Centauri, a squad of men and women in powered battle armor, charged with defending your homeland against enemies foreign and domestic. Fans of Heinlein's _Starship Troopers_ will especially enjoy how similar the power suits are to the ones in that novel.
There is a rich backstory revealed through the documentation that comes with the game, information and e-mails on your personal computer terminal and video sequences. Utilizing live actors in these video clips makes it very easy to empathize with the triumphs and travails of your character and his peers.
The game design and engine are marvels to behold. Easy to learn but having tremendous flexibility, the interface allows the player to command a squad of AI teammates. The missions are incredibly varied in all aspects, from the goals to the enemies faced to the very environment, which can be a myriad of climates, weather conditions and even gravities! Victories have degrees of success, leading to gameplay that is immersive and challenging.
While
the graphics look pixelated and somewhat primitive, they do an astonishing
job of capturing open air environments and broad vistas of landscapes.
The skies, terrain, water and foliage are handled so well that the land
becomes very convincing. The game does an excellent job with the sound,
using the stereo in speakers to fullest effect. During both the video sequences
and the gameplay itself, the sound is an integral element of the experience.
There are two minor faults with "Terra Nova". Having been made relatively early, there is no feature that allows the user to remap the control keys. However, the existing configuration is logical enough that learning it is a simple matter. Also, the audio tends to get out of sync during the video clips, leading to moments that look like bad dubbing. Still, these are small flaws which don't detract from the enormous enjoyment that the game provides.
Rainbow Six
This
game does a great job at re-inventing the first and third person shooter
genre. No longer is the object to hose the most enemies indiscriminately.
Here, it's more crucial to ensure the safety of hostages and stop terrorists
from carrying out their nefarious plans. The ability to command multiple
teams of agents allows more complicated and sophisticated actions. There
are many more permutations and strategies that can be accomplished with
multiple members than just a lone action hero. Tactics, strategy and initial
planning are key to the success of the game, although there's plenty of
shoot 'em up action, as well. While weapons in this game are more true
to life and have a much higher probability of killing you with one shot,
the game can be played at different difficulty settings which are more
and less forgiving. Training and tutorial missions are invaluable to acclimating
you to the controls and team tactics. Having multiple teams to control
lets you continue a mission even if someone dies, but it's to your long-term
advantage to keep everyone alive. Detailed dossiers on the organizations,
characters and backgrounds give the game a rich, authentic flavor. The
graphics are sumptuous and location design and missions are widely varied
to give the player a completely different atmosphere and mood with every
new mission. Even the music is rousing and gets your blood pumping.
Duke Nukem 3D
Even
in the shareware version, I was amazed at the variety of locales and situations
that were presented in this action film-inspired game. From the seedy red
light district of an alien-occupied L.A. to the bowels of an extraterrestrial
base, this first person shooter boasted an impressive ambiance and mood.
Little details like being able to turn lights on and off, use toliets and
see yourself in the mirror just added to the fun!
Tomb Raider 2
Lara
Croft is back, and the action is even more intense! This game uses a remarkably
easy-to-learn interface that is flexible enough to provide for amazing
moves. With eerie, moody locations and a high-adventure storyline, it's
hard not to become enraptured with it. Add the ability to pilot vehicles
in various terrains, and the game becomes even more varied. Not since the
first Tomb Raider game have I gotten a knot in the pit of my stomach as
Lara makes incredible leaps over endless chasms!
Wing Commander III & IV
This
series does an admirable job of being more than just another space fighter
simulation and lives up to the billing of "interactive movie". Even before
the introduction of live actors, but especially afterwards, the Wing Commander
series is a truly cinematic experience that uses all the conventions of
movie cinematography to involve the player. But these high-production values
are just tools to support a rich story with highs and lows and a cast of
characters that becomes important and integral to the gameplay.
Sam & Max Hit The Road
A detective
dog and a hyper-kinetic rabbity lagomorph provide loads of humor with their
irreverent style and tons of gratuitous violence to both living things
and inanimate objects. With the endearing weirdos that crop up in the game
and the wacky places and situations they're placed in, Sam and Max always
have some witty dialogue and crazy actions to get them through.
The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge and The Curse of Monkey Island
You're
a wanna-be pirate named Guybrush Threepwood. The game has monkeys, a cannibal
named Lemonhead, a hermit named Herman Toothrot and loads of pirates! 'Nuff
said!
Star Trek: Judgement Rites
A terrific
game that captures all the warmth, charm, humor and adventure of the original
series. With spoken dialogue by the original cast members and the game
structured like episodes of the TV show, this is the closest fans will
get to starring in the actual series.
The Lost Files of Sherlock Holmes
The
ambiance, dialogue and mystery of a classic Sherlock Holmes story are all
contained in this game. With atmospheric graphics, memorable music, colorful
characters and a dramatic storyline, this is an enjoyable treat for any
fan of the master detective.