| Unit Name |
## |
Mv |
TN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
Cost |
| Shiba House Guard |
12 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
455 |
|
Immune to spells and innate abilities; Will not rout while leader is alive and honorable; Katana; Heavy Armor; Personality: Phoenix
|
| Shiba Katsuda |
1 |
4 |
8 |
5 |
2 |
+3 |
+2 |
0 |
0 |
- |
- |
2 |
5 |
3 |
5 |
5 |
3 |
5 |
[203] |
|
Battle 3, Leadership 3; Defense 1, Iaijutsu 1; Counter-Charge, Magic Resistance; Special Order: May expend a point of Void to replace one of his skill values with his Ring of Void (5), lasting until end of turn; Special Weapon; Heavy Armor
|
| Katana of Fire |
Wielder gains +1 ATT and +1 DAM; Wielder adds +2 to all Damage dice during a duel; When personality is about to become a casualty in a duel, remove Katana from play to negate all damage for the current round of the duel and the duel ends immediately; When engaged with a non-Fire elemental creature, unit gains +1 ATT |
[45] |
| Tsunami Legion |
14 |
4 |
6 |
1 |
1 |
+1 |
+2 |
0 |
0 |
7 |
6 |
2 |
- |
- |
- |
- |
- |
- |
543 |
|
Cavalry; Initiative modifier +2 or -2 (choose); Legion and all associated personalities may move during the cavalry phase; Yari; +1 Dam when used by or against cavalry units; When used by infantry, weilder resolves its attacks before enemy makes attack rolls during first combat phase (casualties may not attack back); Light Armor; Personality: Phoenix
|
| Isawa Tadaka |
1 |
4 |
8 |
8 |
1 |
+1 |
0 |
0 |
0 |
- |
- |
2 |
7 |
6 |
8 |
4 |
3 |
4 |
[319] |
|
Magic 6, Master of Earth; Battle 2, Leadership 3, Defense 5; Special Order: Increase TN of unit within 18" by +1; Special Order: Increase TN of unit within 12" by +3 and become spent; Wakizashi; Army General
|
| Wind Born Speed |
(Air) Cast during Special Orders; Target unit wihtin 24" may move during Cavalry Movement phase as if it were cavalry; LOS is not required |
[15] |
| Stagnant Air |
(Air) Cast during Special Orders phase; Designate a 3"x5" region within 15"; Units entering region must make Resistance test with TN 7, immediately ending move if failed; Units in contact with region or engaging a unit within it must also make a Resistance test or suffer -1 Att on all Ranged Attacks and Close Combat; Lasts until end of turn |
[20] |