| Unit Name |
## |
Mv |
TN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
Cost |
| Crane Regular Bowmen |
5 |
4 |
6 |
1 |
1 |
0 |
-1 |
0 |
0 |
7 |
7 |
2 |
- |
- |
- |
- |
- |
- |
100 |
|
Skirmishers; Skirmish; Yumi; Close range of 15"; Extended range of 30"; Light Armor; Daidoji Gunso; Confers: Battle 1, Leadership 2, Defense 3
|
| Doji House Guard |
12 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
505 |
|
Will not rout while leader is alive and honorable; Katana; Yumi; Close range of 15"; Extended range of 30"; Heavy Armor; Personality: Crane
|
| Doji Kuwanan |
1 |
4 |
7 |
6 |
2 |
+3 |
+1 |
+1 |
+1 |
- |
- |
3 |
5 |
3 |
6 |
5 |
3 |
3 |
[169] |
|
Battle 3; Leadership 3; Defense 3; Iaijutsu 2; Tactician; Katana; Yumi; Close range of 15"; Extended range of 30"; Ranged Bonus (x1); Heavy Armor; Army General
|
| Daidoji Spearmen |
20 |
4 |
6 |
1 |
1 |
+1 |
+1 |
0 |
0 |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
393 |
|
Yari; +1 Dam when used by or against cavalry units; When used by infantry, weilder resolves its attacks before enemy makes attack rolls during first combat phase (casualties may not attack back); Light Armor; Personality: Crane
|
| Kakita Disaru |
1 |
4 |
6 |
4 |
1 |
+2 |
+2 |
0 |
0 |
- |
- |
3 |
2 |
2 |
4 |
2 |
3 |
3 |
[113] |
|
Battle 2; Leadership 2; Defense 2; Iaijutsu 2; Unit led may perform a Break Away or Withdrawal maneuver without making a Maneuver test; All other tests and requirements must be met; Special Weapon; Light Armor
|
| Yari of Air |
Wielder gains +1 ATT and +1 DAM; Yari attacks occur first and enemy casuaties are removed before enemy attacks are rolled; Unit receives +2 on all Resistance tests against spells and innate abilities; Unit gains +1 TN versus all types of Ranged Attacks; When engaged with a non-Air elemental creature, unit gains an extra +1 ATT |
[45] |
| Writ of Command |
Discard to gain +2 Leadership until end of turn |
[10] |